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Theatrhythm Final Fantasy Curtain Call - Limited Edition
About this item
- New content takes center stage: Includes songs and characters from recent releases including LIGHTNING RETURNS: FINAL FANTASY XIII and FINAL FANTASY XIV: A Realm Reborn, and fan favorites such as FINAL FANTASY TACTICS and FINAL FANTASY VII: Advent Children.
- More ways to play: All new gameplay modes include Versus Mode where players go head-to-head in screen-tapping action, and Quest Medley, where players customize a party of their favorite characters to take into music-based battles against series bosses.
- Unlock FINAL FANTASY: Gather Rhythmia to unlock new characters, songs, and collectible cards, which can be used in the all new Collecta Crystarium to power up your characters’ stats.
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Product information
Publication Date | September 16, 2014 |
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Computer Platform | Nintendo 3DS |
ASIN | B00JKM09Z0 |
Release date | September 16, 2014 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #85,452 in Video Games (See Top 100 in Video Games) #716 in Nintendo 3DS & 2DS Games |
Product Dimensions | 5.4 x 4.8 x 0.9 inches; 0.63 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 91480 |
Is Discontinued By Manufacturer | No |
Item Weight | 0.634 ounces |
Manufacturer | Square Enix |
Date First Available | April 21, 2014 |
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Product Description
A sequel to the first FINAL FANTASY rhythm action game released in 2012, THEATRHYTHM FINAL FANTASY CURTAIN CALL expands on the original in every way with new gameplay modes, over 200 songs, and 60 playable characters. Featuring music that spans the full breadth of the storied FINAL FANTASY franchise, players tap along to the memorable beats and harmonies as the adorable, stylized characters battle and quest through their worlds. The music of over 20 titles is brought together in one package, fusing together the moving scores, cinematic visuals, and role-playing elements the series is known for.
From the manufacturer
Theatrhythm Final Fantasy Curtain Call Takes the Stage
A sequel to the first final fantasy rhythm action game released in 2012, Theatrythm final fantasy curtain call expands on the original in every way with new gameplay modes, over 200 songs, and 60 playable characters. Featuring music that spans the full breadth of the storied final fantasy franchise, players tap along to the memorable beats and harmonies as the adorable, stylized characters battle and quest through their worlds. The music of over 20 titles is brought together in one package, fusing together the moving scores, cinematic visuals, and role-playing elements the series is known for.
- New content takes center stage: Includes songs and characters from recent releases including lightning returns: final fantasy XIII and Final fantasy XIV: A Realm Reborn, to classic fan favorites such as Final fantasy tactics and Final fantasy VII: Advent children
- More ways to play: All new gameplay modes include Versus Mode where players can go head-to-head in screen-tapping action, as well as Quest Medley, where players customize a party of their favorite characters to take across fields and into dungeons for music-based battles against series bosses.
- Unlock Final Fantasy: Gather Rhythmia to unlock new characters, songs, and collectible cards, which can be used in the all new Collecta Crystarium to power up your characters’ stats.
Three Unique Play Modes
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Versus ModeAll new Versus Mode where players can go head-to-head in screen-tapping action. |
Quest ModeAll new Quest Mode where players customize a party of their favorite characters to take across fields and into dungeons for music-based battles against series bosses. |
Battle ModeClassic Battle Mode that made the first Theatrhythm so great! |
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Song ListPlay over 200 songs from across the entire Final Fantasy franchise |
Versus Mode dual screen |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, music, and characters of the video game. They mention that it's fun, has an enormous musical selection, and features more interesting modes to traverse. They also appreciate the new features and difficulty levels for people of all skill levels.
AI-generated from the text of customer reviews
Customers find the game awesome, fun, and rewarding. They also say there's a lot of content here to enjoy for a long time, and the RPG elements make the game play more interesting and re-playable. Customers also say the new play odes are great, and that the game is an incredible rhythm game.
"...even mentioning that on top of everything else, this is an incredible rhythm game...." Read more
"...stages have been converted into BMS or FMS stages, which are way more fun to play, even if it doesn't really make sense in context of their original..." Read more
"...While the first one was a joy to play, especially for a music, rhythm fan such as myself, Curtain Call takes the old and gives it not only a nicer..." Read more
"...This game rewards you the more you play. The better you play, the more you will be rewarded...." Read more
Customers like the music in the video game. They mention that the selection is absolutely enormous, with over 200 songs from all your favorite Final Fantasy games. They also say that the songs chosen are exceptional and amazing. Overall, customers find the game to be a good music game with plenty of content.
"...After all of that, there's still plenty of content that you can peruse just for a trip down memory lane...." Read more
"...3. The game now contains way more songs (I've heard 221, though I haven't counted myself), which means nearly any song from a game with Final..." Read more
"...Not only do you have about 200 more songs to play, and even more characters to play them with, but you also have more game features, such as the..." Read more
"...not be songs you grew up with to easily recognize but these soundtracks are beautiful and a joy to play when you might assume you need current rock..." Read more
Customers find the characters in the video game useful for creating well-balanced characters. They also appreciate the DLC and character DLC, as well as the single player battles.
"...This is the best way to level up characters, get items, and get crystals (to unlock more characters)...." Read more
"This is way better than the original game. More characters and music (over 200 songs) plus DLC...." Read more
"...thing this time around is that they're actually useful to creating well-balanced characters...." Read more
"...There are also more characters to unlock...." Read more
Customers find the new features in the game interesting to traverse, with methods, extra songs, and a versus mode. They also say the game has a ton of content, with different modes, easter eggs, online and single player battles, and nice added features. Customers also mention that the versus modes are great against AI or human opponents.
"...The most surprising thing to me were how deep each of the modes where...." Read more
"...And not only that, but they greatly improved the Vs. Mode. Not only does it include the original Local Play, but also Online, and a Battle AI Mode...." Read more
"...The versus mode is great against AI or human opponents...." Read more
"...What's changed is a game that features more interesting modes to traverse such as Quest Medley Mode, Music Stages mode and even an Online Battle Mode..." Read more
Customers find the game challenging at expert levels, but easy to play for beginners. They also say the learning curve isn't steep.
"...The learning curve isn't steep...." Read more
"...I love the art style used here it works extremely well, menus are simple to navigate and easy to jump into a quick play session...." Read more
"...lover, or anyone that wants a fun game that can be both relaxing or challenging and rewarding!..." Read more
"Only the best musical game ever! It’s fun and challenging to play at expert levels...." Read more
Customers find the art style cute and good. They also say the look and feel has been polished and refined. Customers also say that the CG cutscenes look great and that there are lots of quality improvements over the first game.
"...such as myself, Curtain Call takes the old and gives it not only a nicer finish, but a lot more content for your buck...." Read more
"...The cute art style is very good, and the graphics can be incredible, when the game actually uses more than the models and a backdrop that is...." Read more
"...The game itself feels much 'cleaner', as the look and feel has been polished and refined to make more sense...." Read more
"...Anyways the quest mode was lots of fun and the CG cutscenes look great even on the 3DS." Read more
Customers find the selection in the video game to be amazing. They mention that the field themes have a bit more variety, the DLC selection is massive, and there are pretty much an unlimited possible combination of maps. They also appreciate the significant number of added modes, including Medley Quest, and the song list is much larger. They say the three main modes in the game are wonderful and interactive.
"...There are pretty much an unlimited possible combination of maps, which usually don't really have much of a theme to them...." Read more
"...themes are fun and exciting, the field themes are catchy and have a bit more variety, and the event themes have pretty, distracting backgrounds...." Read more
"...Although this is mostly in part because the selection is amazing, even spinoffs & sequels are featured this time around!..." Read more
"...There are three main modes in the game...." Read more
Customers like the controls of the physical video game. They say the multiple control schemes are enjoyable, simple, and responsive. They also appreciate the distinguishable triggers, new button-based play styles, and different input methods.
"...as before, with somewhat more distinguishable triggers, new button-based play styles, a new online mode, expanded character roster and development,..." Read more
"...Between the different input methods, extra songs, and modes such as questing and vs, there is a ton of content here to enjoy for a long time...." Read more
"...I enjoy the multiple control schemes although, like most rhythm games, you find yourself feeling cheated out of some notes due to random timing..." Read more
"This game is extraordinarily fun. The controls are simple, and there are various difficulty levels for people of all skill levels...." Read more
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There are lots of guides out there already, so I'll stick with my personal take on each part of the game.
There are three song types, FMS (field), BMS (battle), and EMS (events). FMS are the more scene-setting songs, such as city theme songs, zone theme songs, character theme songs, etc, while BMS are the more high-octane songs such as battle themes (duh), ending themes, suspenseful songs, etc. EMS songs are somewhat of a hybrid of the two, with a different play style which is done during (usually) a famous scene from the game. Most of the game is spent on FMS and BMS, with EMS being more of bonus content due to the additional video content. I guarantee that, even with over 200 songs BEFORE DLC, you will probably be angry that certain songs are missing. You could have 400 songs in this game and still be missing some - that's how good the music in this franchise is.
The controls for each song type is a little different, but more or less the same idea. You also have the option of using just the stylus, just the buttons, or a hybrid mode that uses both. They're all very responsive and accurate, and it is both forgiving of minor mistakes as well as sometimes brutally punishing for bad technique.
The most surprising thing to me were how deep each of the modes where. I assumed I'd just open the game and play a bunch of random songs from my favorite game ad nauseum, but in the end there are almost too many different ways to play the game. Some of them are listed below:
1) Music Stages - pick a song and go. Most songs will be unlocked initially, so if you're in the mood for a certain song you likely won't have to work too hard to start playing it.
2) Quest Medleys - you start with a few maps that you work through, playing FMS and BMS songs along the path until you reach the final boss. This is the best way to level up characters, get items, and get crystals (to unlock more characters). There are pretty much an unlimited possible combination of maps, which usually don't really have much of a theme to them. However, there are rare maps that focus on a certain song type or generation of FF games, which are loaded with ways to earn loot and extra experience. You will likely need to use Versus Mode to find these. You will probably spent most of your time on Quest Medleys, at least until you've unlocked all of the characters and leveled them as far as you want to take them.
3) Versus Mode - BMS songs, but with a twist. In each mode, you play the same song against someone else. Periodically through the song, you'll get EX Boosts, which are like a debuff against the other player. Some scramble things up, make markers harder to see, punish them harder for mistakes, do direct damage, etc. You could have a song mastered, but get absolutely hosed by an inopportune EX Boost. Within Versus Mode, you have three options.
a) Online - Play against another human over the internet. After you win or lose, you will get 1 or 2 CollectaCards (which you can use for boosting characters) and exchange Quest Medley maps with your opponent. So don't be afraid of the guy with the ranking over 3000 - even if he destroys you, you'll still get a card and very likely get a very nice map.
b) Local - Same as online, but with a DS within range of yours
c) AI - Similar to online, but you work your way to a ranking of #1 within bronze, silver, gold, and platinum rankings. You get an absolute ton of CollectaCards from this mode, so this is a good one for powering up your characters that are already level 99.
After all of that, there's still plenty of content that you can peruse just for a trip down memory lane. Listen to the songs on their own, watch the videos from the EMS songs, browse your CollectaCards of each character/monster from each game, and a trophy system that is fairly attainable aside for a small handful.
And somehow I've gotten this far without even mentioning that on top of everything else, this is an incredible rhythm game. If you like rhythm games OR Final Fantasy, you will absolutely love this game.
Biggest improvements:
1. Almost all of the EMS stages have been converted into BMS or FMS stages, which are way more fun to play, even if it doesn't really make sense in context of their original game (for example, Aeris' Theme is now battle music).
2. Rather than unlocking one character at a time in a pre-set order, getting enough crystals now gives you a choice between 5-6 characters, letting you get the ones you actually care about first -- and for the first character of each group, you don't even have to collect the crystals one at a time, since it gives you a full set of each color all at once as very early rewards.
3. The game now contains way more songs (I've heard 221, though I haven't counted myself), which means nearly any song from a game with Final Fantasy in its name is in here (though some have again been left out again for DLC purposes, but I didn't really recognize any of them). I could not help but smile with glee when I saw Gold Saucer in here, and Mystic Quest has some surprisingly awesome battle music.
4. The only songs that are still unlocked via Rhythmia progression are the few remaining EMS songs. Otherwise, all music stages are accessible from the beginning, and the only things you unlock through Rhythmia are things like new music player songs and new character portraits for your card.
Still the same as before:
1. This is still one of the most ridiculously forgiving scoring systems of any rhythm game I've ever played. I don't even think grades below B even exist, because that's the lowest grade I ever got even when just barely passing a song by failing miserably. Doing passably well on a song will always mean an S rank, but it's really the SSS rank you're going for. Not sure how much I like this kind of score inflation.
2. There does not seem to be any point to leveling up your party members. How well you complete a song is purely due to how well you hit the notes, and the stats and skills of your party only affect what happens in the background. Sure, higher level characters kill more monsters in BMS or run farther in FMS, but that only means more loot, and the loot doesn't do anything other than help you level up your characters' stats or teach them more skills.
3. DLC menu only lists descriptions of the unlocked songs and characters, rather than letting you hear or see them before you buy them. This means I only want to actually buy the songs I am already familiar with by name, or go look them up online first. I'm sure this is a technical limitation of the 3DS DLC system, because I can't think of any reason why they would CHOOSE to do it this way.
Other notes:
I'm told there are other play modes besides just using the stylus, but unless they're unlocked at a ridiculously high number of Rhythmia points (I'm at almost 20k after playing for a couple of weeks), I can't see any obvious way to actually enable them. There is one locked area in the settings menu, so maybe that's it.
While there is a PvP mode, it is LIVE PvP rather than being asynchronous, and people only appear in the PvP lobby when they're actively searching for a game. This results in the lobby being entirely empty every time I've checked with one exception, so I don't even bother checking it any more (and I'm sure that's the reason why nobody else is there, too). Might be nice if you have friends who play, or if you set up games online beforehand, but don't expect random PvP matches.